Plimsoll Tools builds small, focused Unity Editor tools that catch problems before your players do. Every tool is editor-only, uses Unity's own systems, and does one job well.
Tools
Scans your scenes and prefabs in every language and finds TextMeshPro texts that overflow their box, characters your fonts can't draw, and placeholders that don't match between translations. One click, one list, before you ship.
Requires Unity 6, the Unity Localization package and TextMeshPro.
Why “Plimsoll”?
A Plimsoll line is the mark on a ship's hull that shows how far it can safely be loaded. Above the line, you're fine. Below it, you're in trouble. These tools do the same for your project: they show you where the limits are, so you find out before your players do.
Plimsoll Tools is run by an indie game programmer from northern Germany. Every tool started as a problem in real production work on commercial Unity projects.